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Download PDF Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline, by Simon Parkin

Download PDF Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline, by Simon Parkin

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Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline, by Simon Parkin

Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline, by Simon Parkin


Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline, by Simon Parkin


Download PDF Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline, by Simon Parkin

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Death by Video Game: Danger, Pleasure, and Obsession on the Virtual Frontline, by Simon Parkin

Review

“Parkin has a deft sense of the ways that video games appeal to and satiate the longings of the spirit...Death by Video Game offers an excellent sociocultural study of the 21st century’s quintessential art form.” —The Washington Post“For the past decade or so, Tom Bissell has been widely regarded as the best video game writer, and his essay collection Extra Lives the best book about video games. That was true until Simon Parkin’s Death by Video Game...Brainy enough to appeal to even the deepest gamer, and yet accessible enough for the reader who hasn’t picked up a controller in years.” —GQ“Parkin has...a literary eye for scenic and investigative detail...Demonstrate[s] the importance of thoughtful, serious criticism on gaming and play.”—New York Times Book Review “This country could use a reexamining of the underlying appeal of video games. Simon Parkin’s book does just that, exploring the different aspects (discovery, evil, competition) that come to captivate player-bases so strongly that individuals will neglect their health to the point of death.” —Flavorwire“Groundbreaking ... his reportage leads to brilliant, fresh insights ... Accomplishing that rare feat of teaching while entertaining, this work ignites a series of debates crucial to the future of video games.” —Library Journal, starred review“The finest book on video games yet. Simon Parkin thinks like a critic, conjures like a novelist, and writes like an artist at the height of his powers—which, in fact, he is.” —Tom Bissell, author of Extra Lives: Why Video Games Matter“Simon Parkin is gaming's Jon Ronson, and his book charts the extremes of the medium to try to answer the question why the hell do we all care about video games anyway?” —Kieron Gillen, writer of Iron Man,Uncanny X-Men, and The Wicked + The Divine “The best book about video games I've read since I wrote one.” —Steven Poole, author of Trigger Happy“Fascinating . . . Parkin takes seriously the notion that video games, or some aspects of them, might be bad for us. Yet he also takes video games seriously as a source of solace for a grieving parent or spouse, a safe form of indoor play for Iraqi children in Baghdad, and a helpful way, like any other form of fiction, for humanity to avoid staring too directly at our certain deaths.” —Chris SuellentropFrom the Hardcover edition.

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About the Author

SIMON PARKIN is a journalist whose writing has appeared in NewYorker.com, Harper's Magazine, the Guardian, ESPN, and a number of other publications. Death by Video Game is his first book.

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Product details

Paperback: 272 pages

Publisher: Melville House; Reprint edition (June 13, 2017)

Language: English

ISBN-10: 1612196209

ISBN-13: 978-1612196206

Product Dimensions:

5.7 x 0.7 x 8.6 inches

Shipping Weight: 9.9 ounces (View shipping rates and policies)

Average Customer Review:

4.1 out of 5 stars

6 customer reviews

Amazon Best Sellers Rank:

#1,063,605 in Books (See Top 100 in Books)

As expected. No issues.

Delves into what is typically overlooked when it comes to gaming and the potential negative impact it has on those who become too obsessed. A great read for those who are into gaming.

I personally have been an off and on gamer since I was five-years-old. I am now thirty-two-years-old and I have seen and played them all. Sometimes in healthy moderation and sometimes I find myself trapped in “chronoslip,” as Parkin describes it – the loss of time as one battles good, evil, or another person from the other side of the globe. My history mainly revolves around gaming consoles - from the Atari to what I currently own, the Xbox One. And on the PC I spent an unknown and presumably unhealthy amount of time in Starcaft and World of Warcraft. When I inadvertently or purposely decide to submerge myself into video games Simon Parkin’s “Death By Video Game,” truly captured why I had binged for hours, days, and even months at a time - escapism. The idea of escapism bleeds throughout the book along with the good, bad, and ugly of video gaming.This is my first book I have read concerning the gaming culture, but more importantly its history and its merit to the developer and the gamer himself. The book focuses on an array of topics such as the massacre and bloodshed at Columbine and Sandy Hook as the murderers were gamers themselves. It explains why video games are a sort of different medium than television in correlation to freedom of speech. It becomes evident that video games may have limited freedom due to the fear of public backlash like a game where you assume the role of Lee Harvey Oswald and assassinate John F Kennedy again and again...What I really liked about “Death by Video Game,” is that I could relate to his subjects who just wanted to flee from their own lives. As a former World of Warcraft player, I literally could not stop playing until I had realized I was not doing anything worthwhile in my life but searching for loot, the most powerful gear, and the rarest items. And for what - bragging rights and an eerie sense of accomplishment. In the end, no one but other hardcore gamers can relate and that is why this is a must read. Video games have and can ruin relationships and for those who don’t really understand the enthusiast who spends his day in front of the screen should read this. But as Parkin explains there is a certain thrill to it, like teaming with 24 other players online to down the last boss in a raid and reap the digital rewards. It is an experience, and to me it became a lifestyle to do the grind of leveling up, acquiring gold, and fulfilling requirements to proceed to the end game until the next expansion was released.As an introduction Parkin goes to shed light on the deaths of Asian gamers who, well played in excess to their own demise. From there he shifts from political to the positive and negatives of gaming and its young history. It is a very satisfying read and for me, it led me to come to terms that gaming is essentially a killer of time. A genuine waste of time. But so is television and theater.

This is a fantastic insight into the mindsets of gamers and how video games have become such an important part of so many lives, mine included. If you're a gamer who wants to understand yourself better, then read this book. If you're not a gamer but know some who rather bamboozle you, read this book. :-)

A lot of it felt very forced. Certain chapters back up the premise but much of it felt like it was lightly shoehorned in to give it more pages. The theme of "video games let you be in control why other media is passive" is overused in every chapter and became fairly annoying rather than informative. Did not do a great job of exploring the premise of examining those who have actually died due to obsession with virtual worlds. Wouldn't recommend to fellow games industry folks.

This is a really, really good book. It is full of well-written and thoughtful ideas about video games in general and specific video games. There were many games mentioned in this book that I had never heard of, or that I never knew the background details about. I encourage any self-respecting video game player to read this book. Excellent, and I would love to read a sequel.

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